Humanity loss below your current minimum, by killing innocents in combat maps (i know quest choices are supposed to drop humanity below minimum, though). The old 'sink in the ground' still exists, especially in Giovanni garden and monastery ground. Sometimes they even do some strange moves like driving a car or something (happened to me once with a purple suit pedestrian stuck behind someone like Paul).į. In downtown, sometimes pedestrians get stuck together in pair of two, with walking animation but stuck in place and actually immobile. Rarely on the 'soft' setting, but very frequently for 'complex' one.Į. Shadows remain in place even after someone's death or departure. Sometimes, the sewer lids stuck, you hear their using noise but you don't change map. The old 'teleporting' of people fast forward, still happens, even if rarely.Ĭ. They start moving only when you get close to them.ī. Sometimes, people stuck in place with a walking body stance, but completely immobile, like 'frozen in time'. I will list those i remember readily, so as to make easier the work of the patcher.Ī. I run into a number of issues, both old and new. I thought of doing my part for this game, since i play it excessively right now, with the plus patch.